06/06 - 06/12 | Construtive Criticism
Grimoire of Monsters - DEMO » Devlog
Bug Fixes
- Fixed journal glitching
- Fixed getting trapped in the shopkeep house
- Fixed Reid not giving you the atlas if you've stolen from him
- Fixed town exit breaking when you save
- Made some skills not as strong
- Fixed forest not being escapable
General Changes
- Connected skills to the states they effect
- Added Antidote to shop and forest
- Shop only carries after defeating Reid
- Moved Fae Boss location
- Removed 'sparkles' for hidden items
- Reid now suggests that you rest before leaving
- Added information to journal
- Added coloration to some text boxes
- Added coloration to some text boxes
- Mobile Support
- Outfit color scene
- Journal Scene planned
Mapping Changes
- Mostly finished East Forest
- East Forest Cave not implemented
- Added new camping spot
- Added minor pathing in forest
Mechanical Changes
- Added another way to increase stats without exp
- Auto-use when sleep
- While Primary method is only Inns or Home, Secondary method is only Camp
- While Primary is EXP, Secondary is Items
Files
Sample Game (6-06 to 6-12) 91 MB
Jun 13, 2024
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Grimoire of Monsters - DEMO
A plugin-less project to showcase my capabilities.
Status | In development |
Author | Ivory Immersions |
Genre | Adventure |
Tags | 2D, jrgp, Pixel Art, sample-project, Singleplayer |
Languages | English |
More posts
- 7/24 | Lotsa bugs & DialogueJul 25, 2024
- 7/21 | I guess I lied? Edited Demo - and Title!Jul 24, 2024
- 06/13 - 06/19 | Final DemoJul 23, 2024
- 05/27 - 06/05 | Books & MoreJun 06, 2024
- 5/26 | FunsiesMay 27, 2024
- 5/25 | Mini UpdateMay 26, 2024
- 5/24 | Bugs & MechanicsMay 25, 2024
- 5/23 | Forest & MetaMay 24, 2024
- 5/22 | Partial ForestMay 23, 2024
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