5/24 | Bugs & Mechanics
Grimoire of Monsters - DEMO » Devlog
Bug Fixes
- Fixed enemies not glowing at night
- Fixed Reid not talking to you if you don't have a staff and haven't been in the store
General Changes
- Added an animated torch
- Added unlit variant
Mapping Changes
- Moved forest chests around to be better visible
- Added chests to forest cave
Mechanical Changes
- Added code to use the campground
- Added camp interior
- Added recovery and 'leveling' mechanics
- Sleep - Recover all health and mana; time skip of 6-8 hours
- Growth - Improve stats based on EXP gained
- Rest - Recover health and mana by variable; time skip of 2-3 hours
- Study - Learn from scrolls to add more skills; requires exp per scroll level; time skip of 1 hour | half implemented
- 20 levels (0-19lvl); +5 exp per level
- Basic
- Tea
- Enchantment
- Absorbtion
- Sleep - Recover all health and mana; time skip of 6-8 hours
- Removed EXP curves and evented my own level system
- Enemies give EXP based on type
- Normal (+5)
- Miniboss (+10)
- Boss (+15)
- Areas also effect enemy EXP
- Forest (+0)
- Mountains (+5) | not implemented
- Tunnels (+10) | not implemented
- Enemies give EXP based on type
Files
Sample Game (5-24) 57 MB
May 25, 2024
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Grimoire of Monsters - DEMO
A plugin-less project to showcase my capabilities.
Status | In development |
Author | Ivory Immersions |
Genre | Adventure |
Tags | 2D, jrgp, Pixel Art, sample-project, Singleplayer |
Languages | English |
More posts
- 7/24 | Lotsa bugs & DialogueJul 25, 2024
- 7/21 | I guess I lied? Edited Demo - and Title!Jul 24, 2024
- 06/13 - 06/19 | Final DemoJul 23, 2024
- 06/06 - 06/12 | Construtive CriticismJun 19, 2024
- 05/27 - 06/05 | Books & MoreJun 06, 2024
- 5/26 | FunsiesMay 27, 2024
- 5/25 | Mini UpdateMay 26, 2024
- 5/23 | Forest & MetaMay 24, 2024
- 5/22 | Partial ForestMay 23, 2024
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