5/22 | Partial Forest
Grimoire of Monsters - DEMO » Devlog
- Mapped a blueprint for dungeons (intended for forest, non-visible in game)
- Added a forest map and underground segment
- Added camping mechanic
- Added Forest enemies including mushroom miniboss and Fae Queen boss (latter is not evented yet)
- Balanced Forest enemies several times
- Set it up so random battles happen less often with added enemies visible on map
- Rebalanced Reid battles
- Added failsafe for spending all your money (Reid gives you a dagger)
- Reid now gives you Magic Water for recovery alongside 25G
- Renamed 'mage' class to 'witch'
- Added 'familiar' class;
- Created first companion Stray (renameable)
- Set up event to rescue Stray
- Added equipment for Stray (not attainable in-game yet)
- Added time system
- Set up shop and NPC for time system
- Set up 'calendar' message that shows up each rest
- Added more elemental states
- Edited more tiles
- Edited audio files to create ambiance for forest
- Evented for paths to show up as you defeat more forest enemies (may need fixing, debug wasn't doing much for me)
- Added more chests
Files
Sample Game (5-22) 51 MB
May 23, 2024
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Grimoire of Monsters - DEMO
A plugin-less project to showcase my capabilities.
Status | In development |
Author | Ivory Immersions |
Genre | Adventure |
Tags | 2D, jrgp, Pixel Art, sample-project, Singleplayer |
Languages | English |
More posts
- 7/24 | Lotsa bugs & DialogueJul 25, 2024
- 7/21 | I guess I lied? Edited Demo - and Title!Jul 24, 2024
- 06/13 - 06/19 | Final DemoJul 23, 2024
- 06/06 - 06/12 | Construtive CriticismJun 19, 2024
- 05/27 - 06/05 | Books & MoreJun 06, 2024
- 5/26 | FunsiesMay 27, 2024
- 5/25 | Mini UpdateMay 26, 2024
- 5/24 | Bugs & MechanicsMay 25, 2024
- 5/23 | Forest & MetaMay 24, 2024
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