5/24 | Bugs & Mechanics


Bug Fixes

  1. Fixed enemies not glowing at night
  2. Fixed Reid not talking to you if you don't have a staff and haven't been in the store

General Changes

  1. Added an animated torch
    1. Added unlit variant

Mapping Changes

  1. Moved forest chests around to be better visible
    1. Added chests to forest cave

Mechanical Changes

  1. Added code to use the campground
    1. Added camp interior
  2. Added recovery and 'leveling' mechanics 


    1. Sleep - Recover all health and mana; time skip of 6-8 hours
      1. Growth - Improve stats based on EXP gained
    2. Rest - Recover health and mana by variable; time skip of 2-3 hours
    3. Study - Learn from scrolls to add more skills; requires exp per scroll level; time skip of 1 hour | half implemented
      1. 20 levels (0-19lvl); +5 exp per level
      2. Basic
        1. Tea
      3. Enchantment
      4. Absorbtion
  3. Removed EXP curves and evented my own level system


    1. Enemies give EXP based on type
      1. Normal (+5)
      2. Miniboss (+10)
      3. Boss (+15)
    2. Areas also effect enemy EXP


      1. Forest (+0)
      2. Mountains (+5) | not implemented
      3. Tunnels (+10) | not implemented

Files

Sample Game (5-24) 57 MB
29 days ago

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